{"id":4789,"date":"2026-08-12T05:29:10","date_gmt":"2026-08-12T05:29:10","guid":{"rendered":"https:\/\/www.xminds.com\/resources\/?p=4789"},"modified":"2026-08-12T05:29:11","modified_gmt":"2026-08-12T05:29:11","slug":"why-every-game-ready-model-needs-lods","status":"publish","type":"post","link":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/","title":{"rendered":"Why Every Game-Ready Model Needs LODs"},"content":{"rendered":"\n<p>Creating a game-ready 3D model is more than just achieving realistic textures and clean topology. While visual quality is important, performance plays an equally critical role in delivering a smooth gaming experience.&nbsp;<\/p>\n\n\n\n<p>This is where <strong>Level of Detail (LOD)<\/strong> comes in. LOD is one of the most effective optimization techniques used in modern game development. It allows developers to maintain high visual quality while significantly improving real-time performance.&nbsp;<\/p>\n\n\n\n<p>Let&#8217;s understand why every game-ready model should include LODs.&nbsp;<\/p>\n\n\n\n<p><strong>What is LOD?<\/strong>&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"936\" height=\"370\" src=\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-11.png\" alt=\"\" class=\"wp-image-4790\" srcset=\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-11.png 936w, https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-11-300x119.png 300w, https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-11-150x59.png 150w, https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-11-768x304.png 768w\" sizes=\"auto, (max-width: 936px) 100vw, 936px\" \/><\/figure>\n\n\n\n<p><strong>LOD (Level of Detail)<\/strong> is an optimization technique where multiple versions of the same 3D model are created with different polygon counts.&nbsp;<\/p>\n\n\n\n<p>When an object is close to the camera, the game engine displays the highest-quality version. As the object moves farther away, it automatically switches to lower-detail versions. Since distant objects occupy fewer pixels on the screen, players rarely notice the reduction in detail.&nbsp;<\/p>\n\n\n\n<p>This approach helps reduce rendering workload without affecting the overall visual experience.&nbsp;<\/p>\n\n\n\n<p><strong>Why Are LODs Important?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>1. Better Game Performance<\/strong>&nbsp;<\/p>\n\n\n\n<p>Rendering thousands of high-polygon models at the same time puts heavy pressure on the GPU. LODs reduce the number of polygons that need to be rendered, resulting in smoother gameplay and higher frame rates.&nbsp;<\/p>\n\n\n\n<p><strong>2. Reduced GPU and CPU Load<\/strong>&nbsp;<\/p>\n\n\n\n<p>By displaying simpler models for distant objects, the game engine processes fewer vertices and triangles. This reduces the workload on both the graphics card and the processor.&nbsp;<\/p>\n\n\n\n<p><strong>3. Faster Rendering<\/strong>&nbsp;<\/p>\n\n\n\n<p>Objects that are far away don&#8217;t need every small detail. Using lower-detail models allows the engine to render scenes more efficiently without affecting the player&#8217;s experience.&nbsp;<\/p>\n\n\n\n<p><strong>4. Improved Experience on All Devices<\/strong>&nbsp;<\/p>\n\n\n\n<p>Whether the game is played on a high-end gaming PC, a console, or a mobile device, LODs help maintain consistent performance across different hardware configurations.&nbsp;<\/p>\n\n\n\n<p><strong>5. Essential for Open-World Games<\/strong>&nbsp;<\/p>\n\n\n\n<p>Large environments often contain thousands of objects such as trees, buildings, vehicles, and rocks. Without LODs, rendering all these assets at full quality would significantly reduce performance.&nbsp;<\/p>\n\n\n\n<p><strong>How LOD Works<\/strong>&nbsp;<\/p>\n\n\n\n<p>A typical game asset includes several versions of the same model.&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>LOD0<\/strong> &#8211; Highest detail, displayed when the object is close to the camera.&nbsp;<\/li>\n\n\n\n<li><strong>LOD1 <\/strong>&#8211; Moderate detail for mid-range viewing.&nbsp;<\/li>\n\n\n\n<li><strong>LOD2<\/strong> &#8211; Simplified geometry for distant objects.&nbsp;<\/li>\n\n\n\n<li><strong>LOD3<\/strong> &#8211; Very low-detail model used at long distances.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"936\" height=\"289\" src=\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-12.png\" alt=\"\" class=\"wp-image-4791\" srcset=\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-12.png 936w, https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-12-300x93.png 300w, https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-12-150x46.png 150w, https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-12-768x237.png 768w\" sizes=\"auto, (max-width: 936px) 100vw, 936px\" \/><\/figure>\n\n\n\n<p>The game engine automatically switches between these versions based on the camera&#8217;s distance, ensuring the best balance between quality and performance.&nbsp;<\/p>\n\n\n\n<p><strong>Best Practices for Creating LODs<\/strong>&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduce polygon count gradually instead of making drastic changes. &nbsp;<\/li>\n\n\n\n<li>Keep the overall shape (silhouette) consistent across all LOD levels. &nbsp;<\/li>\n\n\n\n<li>Remove small details that are not visible from a distance. &nbsp;<\/li>\n\n\n\n<li>Test LOD transitions inside the game engine to avoid noticeable &#8220;popping.&#8221; &nbsp;<\/li>\n\n\n\n<li>Create LODs based on the asset&#8217;s importance and how often players see it up close.&nbsp;<\/li>\n<\/ul>\n\n\n\n<p><strong>Where Are LODs Used?<\/strong>&nbsp;<\/p>\n\n\n\n<p>LOD systems are widely used across real-time applications, including:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Video games &nbsp;<\/li>\n\n\n\n<li>AR applications &nbsp;<\/li>\n\n\n\n<li>VR experiences &nbsp;<\/li>\n\n\n\n<li>WebGL projects &nbsp;<\/li>\n\n\n\n<li>Digital Twins &nbsp;<\/li>\n\n\n\n<li>Interactive product visualization &nbsp;<\/li>\n\n\n\n<li>Architectural visualization &nbsp;<\/li>\n<\/ul>\n\n\n\n<p>Wherever real-time rendering is involved, LODs play a key role in maintaining performance.&nbsp;<\/p>\n\n\n\n<p><strong>The Final Render<\/strong>&nbsp;<\/p>\n\n\n\n<p>A game-ready model is more than just a clean mesh and high-quality texture. It should also be optimized for real-time performance. LODs help achieve the perfect balance between visual quality and efficiency, ensuring that games run smoothly while still looking great.&nbsp;<\/p>\n\n\n\n<p>No matter whether you&#8217;re creating assets for games, AR, VR, or WebGL applications, adding proper LODs is a professional practice that improves performance and delivers a better user experience.&nbsp;<\/p>\n\n\n\n                \n                    <!--begin code -->\n\n                    \n                    <div class=\"pp-multiple-authors-boxes-wrapper pp-multiple-authors-wrapper pp-multiple-authors-layout-boxed multiple-authors-target-shortcode box-post-id-4414 box-instance-id-1 ppma_boxes_4414\"\n                    data-post_id=\"4414\"\n                    data-instance_id=\"1\"\n                    data-additional_class=\"pp-multiple-authors-layout-boxed.multiple-authors-target-shortcode\"\n                    data-original_class=\"pp-multiple-authors-boxes-wrapper pp-multiple-authors-wrapper box-post-id-4414 box-instance-id-1\">\n                                                                                    <h2 class=\"widget-title box-header-title\">Author<\/h2>\n                                                                            <span class=\"ppma-layout-prefix\"><\/span>\n                        <div class=\"ppma-author-category-wrap\">\n                                                                                                                                    <span class=\"ppma-category-group ppma-category-group-1 category-index-0\">\n                                                                                                                        <ul class=\"pp-multiple-authors-boxes-ul author-ul-0\">\n                                                                                                                                                                                                                                                                                                                                                            \n                                                                                                                    <li class=\"pp-multiple-authors-boxes-li author_index_0 author_adarsh-a-k has-avatar\">\n                                                                                                                                                                                    <div class=\"pp-author-boxes-avatar\">\n                                                                    <div class=\"avatar-image\">\n                                                                                                                                                                                                                <img alt='' src='https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/shared-image-2-1.jpg' srcset='https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/shared-image-2-1.jpg' class='multiple_authors_guest_author_avatar avatar' height='80' width='80'\/>                                                                                                                                                                                                            <\/div>\n                                                                                                                                    <\/div>\n                                                            \n                                                            <div class=\"pp-author-boxes-avatar-details\">\n                                                                <div class=\"pp-author-boxes-name multiple-authors-name\"><a href=\"https:\/\/www.xminds.com\/resources\/author\/adarsh-a-k\/\" rel=\"author\" title=\"Adarsh A K\" class=\"author url fn\">Adarsh A K<\/a><\/div>                                                                                                                                                                                                    \n                                                                                                                                            <p class=\"pp-author-boxes-description multiple-authors-description author-description-0\">\n                                                                                                                                                    <p><strong>Adarsh A K<\/strong> is a 3D Artist and Art Head with experience working on movies, feature films, games, AR\/VR, and visualization projects. He specializes in 3D modeling and digital content using Maya, Blender, ZBrush, and Substance Painter.<\/p>\n<p>He is passionate about real-time 3D, game development, and exploring new creative technologies.<\/p>\n<p><span data-teams=\"true\">\u00a0<\/span><\/p>\n                                                                                                                                                <\/p>\n                                                                                                                                                                                                    \n                                                                                                                                \n                                                                                                                            <\/div>\n                                                                                                                                                                                                                        <\/li>\n                                                                                                                                                                                                                                                                                        <\/ul>\n                                                                            <\/span>\n                                                                                                                        <\/div>\n                        <span class=\"ppma-layout-suffix\"><\/span>\n                                            <\/div>\n                    <!--end code -->\n                    \n                \n                            \n        \n","protected":false},"excerpt":{"rendered":"<p>Creating a game-ready 3D model is more than just achieving realistic textures and clean topology. While visual quality is important, performance plays an equally critical role in delivering a smooth gaming experience.&nbsp; This is where Level of Detail (LOD) comes in. LOD is one of the most effective optimization techniques used in modern game development. [&hellip;]<\/p>\n","protected":false},"author":123482,"featured_media":4796,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[2],"tags":[678],"ppma_author":[724],"class_list":["post-4789","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog","tag-show-meta"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>3D Model LODs: Why Every Game-Ready Model Needs Them<\/title>\n<meta name=\"description\" content=\"Learn why 3D model LODs are essential for game-ready assets &amp; how Level of Detail improves performance, rendering &amp; real-time experiences.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"3D Model LODs: Why Every Game-Ready Model Needs Them\" \/>\n<meta property=\"og:description\" content=\"Learn why 3D model LODs are essential for game-ready assets &amp; how Level of Detail improves performance, rendering &amp; real-time experiences.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/\" \/>\n<meta property=\"og:site_name\" content=\"Xminds Blog\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/Xminds.Solutions\/\" \/>\n<meta property=\"article:published_time\" content=\"2026-08-12T05:29:10+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-08-12T05:29:11+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-45.png\" \/>\n\t<meta property=\"og:image:width\" content=\"680\" \/>\n\t<meta property=\"og:image:height\" content=\"456\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Adarsh A K\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@Xminds\" \/>\n<meta name=\"twitter:site\" content=\"@Xminds\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Adarsh A K\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/\",\"url\":\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/\",\"name\":\"3D Model LODs: Why Every Game-Ready Model Needs Them\",\"isPartOf\":{\"@id\":\"https:\/\/www.xminds.com\/resources\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-45.png\",\"datePublished\":\"2026-08-12T05:29:10+00:00\",\"dateModified\":\"2026-08-12T05:29:11+00:00\",\"author\":{\"@id\":\"https:\/\/www.xminds.com\/resources\/#\/schema\/person\/a000393e06915eb132bc98e6e603d349\"},\"description\":\"Learn why 3D model LODs are essential for game-ready assets & how Level of Detail improves performance, rendering & real-time experiences.\",\"breadcrumb\":{\"@id\":\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#primaryimage\",\"url\":\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-45.png\",\"contentUrl\":\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-45.png\",\"width\":680,\"height\":456,\"caption\":\"Why Every Game-Ready Model Needs LODs\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/www.xminds.com\/resources\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Why Every Game-Ready Model Needs LODs\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/www.xminds.com\/resources\/#website\",\"url\":\"https:\/\/www.xminds.com\/resources\/\",\"name\":\"Xminds Blog\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/www.xminds.com\/resources\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/www.xminds.com\/resources\/#\/schema\/person\/a000393e06915eb132bc98e6e603d349\",\"name\":\"Adarsh A K\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/www.xminds.com\/resources\/#\/schema\/person\/image\/cb25e4bf045c148cd57dcc5f1aba2997\",\"url\":\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/shared-image-2-1.jpg\",\"contentUrl\":\"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/shared-image-2-1.jpg\",\"caption\":\"Adarsh A K\"},\"description\":\"Adarsh A K is a 3D Artist and Art Head with experience working on movies, feature films, games, AR\/VR, and visualization projects. He specializes in 3D modeling and digital content using Maya, Blender, ZBrush, and Substance Painter. He is passionate about real-time 3D, game development, and exploring new creative technologies. \u00a0\",\"sameAs\":[\"https:\/\/www.xminds.com\/\"],\"url\":\"https:\/\/www.xminds.com\/resources\/author\/adarsh-a-k\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"3D Model LODs: Why Every Game-Ready Model Needs Them","description":"Learn why 3D model LODs are essential for game-ready assets & how Level of Detail improves performance, rendering & real-time experiences.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/","og_locale":"en_US","og_type":"article","og_title":"3D Model LODs: Why Every Game-Ready Model Needs Them","og_description":"Learn why 3D model LODs are essential for game-ready assets & how Level of Detail improves performance, rendering & real-time experiences.","og_url":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/","og_site_name":"Xminds Blog","article_publisher":"https:\/\/www.facebook.com\/Xminds.Solutions\/","article_published_time":"2026-08-12T05:29:10+00:00","article_modified_time":"2026-08-12T05:29:11+00:00","og_image":[{"width":680,"height":456,"url":"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-45.png","type":"image\/png"}],"author":"Adarsh A K","twitter_card":"summary_large_image","twitter_creator":"@Xminds","twitter_site":"@Xminds","twitter_misc":{"Written by":"Adarsh A K","Est. reading time":"4 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/","url":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/","name":"3D Model LODs: Why Every Game-Ready Model Needs Them","isPartOf":{"@id":"https:\/\/www.xminds.com\/resources\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#primaryimage"},"image":{"@id":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#primaryimage"},"thumbnailUrl":"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-45.png","datePublished":"2026-08-12T05:29:10+00:00","dateModified":"2026-08-12T05:29:11+00:00","author":{"@id":"https:\/\/www.xminds.com\/resources\/#\/schema\/person\/a000393e06915eb132bc98e6e603d349"},"description":"Learn why 3D model LODs are essential for game-ready assets & how Level of Detail improves performance, rendering & real-time experiences.","breadcrumb":{"@id":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#primaryimage","url":"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-45.png","contentUrl":"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/image-45.png","width":680,"height":456,"caption":"Why Every Game-Ready Model Needs LODs"},{"@type":"BreadcrumbList","@id":"https:\/\/www.xminds.com\/resources\/why-every-game-ready-model-needs-lods\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.xminds.com\/resources\/"},{"@type":"ListItem","position":2,"name":"Why Every Game-Ready Model Needs LODs"}]},{"@type":"WebSite","@id":"https:\/\/www.xminds.com\/resources\/#website","url":"https:\/\/www.xminds.com\/resources\/","name":"Xminds Blog","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.xminds.com\/resources\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/www.xminds.com\/resources\/#\/schema\/person\/a000393e06915eb132bc98e6e603d349","name":"Adarsh A K","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/www.xminds.com\/resources\/#\/schema\/person\/image\/cb25e4bf045c148cd57dcc5f1aba2997","url":"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/shared-image-2-1.jpg","contentUrl":"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/shared-image-2-1.jpg","caption":"Adarsh A K"},"description":"Adarsh A K is a 3D Artist and Art Head with experience working on movies, feature films, games, AR\/VR, and visualization projects. He specializes in 3D modeling and digital content using Maya, Blender, ZBrush, and Substance Painter. He is passionate about real-time 3D, game development, and exploring new creative technologies. \u00a0","sameAs":["https:\/\/www.xminds.com\/"],"url":"https:\/\/www.xminds.com\/resources\/author\/adarsh-a-k\/"}]}},"authors":[{"term_id":724,"user_id":123482,"is_guest":0,"slug":"adarsh-a-k","display_name":"Adarsh A K","avatar_url":{"url":"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/shared-image-2-1.jpg","url2x":"https:\/\/www.xminds.com\/resources\/wp-content\/uploads\/shared-image-2-1.jpg"},"1":"","2":"","3":"","4":"","5":"","6":"","7":"","8":""}],"_links":{"self":[{"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/posts\/4789","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/users\/123482"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/comments?post=4789"}],"version-history":[{"count":2,"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/posts\/4789\/revisions"}],"predecessor-version":[{"id":4793,"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/posts\/4789\/revisions\/4793"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/media\/4796"}],"wp:attachment":[{"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/media?parent=4789"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/categories?post=4789"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/tags?post=4789"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.xminds.com\/resources\/wp-json\/wp\/v2\/ppma_author?post=4789"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}